Operators running green-screen photo programs typically stitch together two or three tools: a capture application that hands off to a separate desktop compositor, then a third tool for print queue management. Each handoff is a place where the preview the photographer sees and the composite the customer receives can diverge — and at peak Santa throughput, “looks fine in preview, prints with a green halo” is a guarantee of a refund.
SP Photo Station collapses the chroma path into the same workspace the photographer uses for everything else. The preview rendering is WebGL, the print rendering is C# + ImageShape, and both consume the same border template + background image. Diverging output between the two is a bug that fails CI, not an operational quirk you build a workaround for.